AI Insights · Timothy · October 2022
Top 5 Apple Arcade Games Performance in UAE during Q3 2022
Explore the performance trends of the top 5 Apple Arcade games in the UAE during Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the top 5 Apple Arcade games in the United Arab Emirates showed varied performance trends across downloads, revenue, and active users. Here's an overview of how each app performed, based on data from Sensor Tower.
Snake.io - Fun Online Snake by Kooapps experienced fluctuations in its weekly revenue, peaking at $80 in the final week of August. The game also showed an initial increase in weekly downloads, peaking at 11K in early July, before gradually declining to 7.3K by the end of September. Weekly active users saw a slight decrease from 83.2K in late June to 76.2K at the end of Q3.
Temple Run by Imangi Studios had minimal revenue changes, with occasional peaks such as $14 in early August. Weekly downloads remained fairly steady, starting at 5.7K in late June and ending at 5.6K in late September. Active users showed a consistent increase from 43.4K in late June to 48.5K by the end of the quarter.
Hill Climb Racing from Fingersoft saw its weekly revenue peak at $468 in late June, with fluctuations throughout the quarter. Downloads were relatively stable, starting at 8K in late June, dipping to 5.2K in late July, and recovering to 6.3K by the end of September. Active users remained steady, with a slight increase from 81.3K in late June to 77.8K by the end of Q3.
Sonic Dash: Fun Endless Runner by SEGA showed a noticeable decline in weekly revenue, dropping from $298 in late June to $52 by the end of September. Downloads also decreased, starting at 4K in late June and falling to 3K by the end of Q3. However, active users remained relatively stable, with a slight decrease from 89.9K in late June to 85.3K by late September.
Asphalt 8: Airborne by Gameloft experienced a peak in weekly revenue at $519 in mid-August, with notable fluctuations throughout the quarter. Downloads started at 3K in late June, peaked at 4.3K in mid-August, and declined to 2.3K by the end of September. Active users saw an increase from 8.1K in late June to a peak of 10.5K in late August, before dropping to 8K by the end of Q3.
For more detailed insights and data, visit Sensor Tower.